For the first time in fifteen years, Ubisoft is entrusting the keys to its famous saga to a French studio. This adventure in 9th century Iraq is a major challenge for the publisher.
The Italian Renaissance, the Paris of the French Revolution, ancient Egypt, the Third Crusade, the American Revolutionary War, the Viking invasions… Fifteen years after its creation, the Assassin’s Creed saga comes to an end with its 200 million video games sold 9th century Iraq, in the golden age of Islam. Now-vanished, lavish Baghdad, the political, religious and commercial capital of the powerful Abbasid Caliphate, is the setting for Assassin’s Creed Mirage, an adventure in which hero Basim rises from street thief to master assassin. For greater immersion, the player can opt for full dubbing in Classical Arabic for the first time in this series.
In Bordeaux, in a discreet building a stone’s throw from the Cité du Vin and the Bassins à Flot, this video game was developed and marketed on PC and consoles since October 5th. These French roots are a first for the Assassin’s Creed license. The creative, technical and artistic direction of this saga has so far been entrusted to Canada, where the French video game publisher Ubisoft, supported by generous tax credits, concentrates its most prestigious development studios between Montreal and Quebec.
“This is our first argument for recruitment: if you come to Bordeaux you can work on the biggest games in this industry,” reveals Figaro Julien Mayeux, director of the Gironde studio. Of the 250 studio employees who worked on Mirage, some are former Quebec expatriates who have returned to the country. “At its peak, 40% of employees came from Canada. “Their experience with previous Assassin’s Creed games was a huge asset,” the director continues.
This article is reserved for subscribers. You still have 83% to discover.
Would you like to read more?
Unlock all items instantly.
Already subscribed? Registration